YA

Review: Gamescape: Overworld by Emma Trevayne

Series: The Nova Project #1

gamescape-overworld-emma-trevayneThe planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.

Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.

Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.

At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death. 


4 Drink Me Potions


Thank you Edelweiss and HarperCollins for this copy in exchange for an honest review

**Gamescape: Overworld comes out September 13, 2016**

I’m not an avid fan of gaming like others may be, and not all stories based on virtual gaming works, but Gamescape: Overworld most definitely doesn’t fit in that category and surpassed all of my expectations.

Miguel needs a heart and this game that’s taken over the world seems to present that wondrous prize that just may help him live. And he’s good at it. Of course, everything has its own twists. It took a while for the story to get going as the gamemakers decided on this new team-play competition with the craziest prizes. The slow pacing here bugged me a bit but Trevayne kept me very much entertained with her imaginative descriptions of each level that Miguel fought to beat. The different ways you can die and the tools collected along the way, not to mention the whole idea of gaming in these giant cube-like buildings around the city, her world building was on point.

The storyline continued to be action-packed as Miguel battled his way to team leader and gained a new team to look after. Each individual member on his team was different, with their own fears to face and baggage they carried. I thoroughly enjoyed their interactions, whether it be positive ones or arguments that arose during the stressful game play.

Emotionally, Trevayne was pretty good at bringing out the vulnerabilities in her characters. This isn’t just a story about gaming or high-tech equipment. Miguel obviously dealt with a lot of stress and emotional baggage. At any moment, his heart could stop. But there was this one moment in the first half of the book that made me pause. It was beautifully sad. Our hero wasn’t a shining one on some white horse. He was a broken boy that just wanted to breathe his first breath of LIFE. Without the fear of dying on his back so constantly.

As for romance, it’s not such a huge part of the story. There is a love interest and she was part of Miguel’s new team, but I honestly wasn’t so interested in that whole aspect at all, which is pretty crazy for me to say. The story was so steeped in gaming intrigue, with the crazy “worlds” built for each level and the suspense of being the first team to win it all, that anything as trivial as a budding romance didn’t register as important with me. But if you like a taste of romance in your stories (as I normally do), there’s still a bit of that present.

I will conclude that what brought this whole story a higher rating was how it all tied in with the mystery of who the gamemakers were and why they created Chimera in the first place. What was its purpose? Why build a game when the world was falling apart when there could be a number of better things to do? Who were they working for?

Snippets of conversations in both the gamemakers’ perspectives in between chapters were the highlight of this novel, in my opinion. As the story continued, pieces were dropping into place until everything just CLICKED. This whole thing was so much bigger than you could ever imagine. The whole GAME was more than it just looked on the surface. The ending was absolutely fantastic. It had my heart racing and wondering how they would get out of this mess. I can’t give much more away, but know that it all goes way beyond the clichéd gaming storyline trope that’s more commonly used in a story like this. Trust me on this, you’re in for a surprise.

Overall Recommendation:
Gamescape: Overworld is levels more than what you may expect from a book about gamers. Yes, it’s full of action as Miguel fights his way for the most important prize of all, but it’s also about facing your fears and making the right calls in the heat of the moment. The suspense builds as Trevayne teases us with little bits about the mysterious gamemakers that started it all in between certain chapters. Who are they and what big plans did they have in store for the gamers beyond the surface level of more prizes? Even if you’re not a fan of gaming, this story has something for everyone. At the heart of it, this story is about choices. Follow Miguel and you will find out just what kind of an emotional ride this will take you on.

YA

Review: Bright Smoke, Cold Fire by Rosamund Hodge

Series: Bright Smoke, Cold Fire #1

bright-smoke-cold-fire-rosamund-hodgeWhen the mysterious fog of the Ruining crept over the world, the living died and the dead rose. Only the walled city of Viyara was left untouched.

The heirs of the city’s most powerful—and warring—families, Mahyanai Romeo and Juliet Catresou share a love deeper than duty, honor, even life itself. But the magic laid on Juliet at birth compels her to punish the enemies of her clan—and Romeo has just killed her cousin Tybalt. Which means he must die.

Paris Catresou has always wanted to serve his family by guarding Juliet. But when his ward tries to escape her fate, magic goes terribly wrong—killing her and leaving Paris bound to Romeo. If he wants to discover the truth of what happened, Paris must delve deep into the city, ally with his worst enemy . . . and perhaps turn against his own clan.

Mahyanai Runajo just wants to protect her city—but she’s the only one who believes it’s in peril. In her desperate hunt for information, she accidentally pulls Juliet from the mouth of death—and finds herself bound to the bitter, angry girl. Runajo quickly discovers Juliet might be the one person who can help her recover the secret to saving Viyara.

Both pairs will find friendship where they least expect it. Both will find that Viyara holds more secrets and dangers than anyone ever expected. And outside the walls, death is waiting. . .


2.5 Drink Me Potions


Thank you Edelweiss and HarperCollins for this copy in exchange for an honest review

**Bright Smoke, Cold Fire comes out September 27, 2016**

Rating: 2.5 stars

Being familiar with Rosamund Hodge’s kinda work and unique plot twists to works that we’re used to, I came in with 2 expectations.

1) This novel would be all dark and twisted up as is her usual style and 2) the themed storyline would be Romeo & Juliet. Well, one of those expectations was met.

Was this really a Romeo & Juliet based story?

For a story that sounded like it was based on a star crossed romance that was absolutely forbidden between 2 clan members in a dying wasteland, oddly enough, Romeo and Juliet weren’t the main characters. Oh no. Their clan relatives were. Paris and Runajo.

Paris was definitely my fav of the 2. He’s the character with the loyal heart and a sense of honour in a city where it seems that kinda trait is running out. He didn’t expect much in life, yet when he landed the responsibility to protect the Juliet, he goes all in. Even after it goes awry and it’s now Romeo he needs to protect, he still doesn’t let him down no matter that they’re rival clans that don’t particularly like or understand each other.

Runajo on the other hand was hard for me to empathize with. A more complex character, her moral compass is a little skewed if you ask me. She’ll do whatever it is that seems right in her eyes but may be seen as wrong in the eyes of her clan or society. Basically, she’s pretty self-centred and being in her head sometimes sucks ’cause she has some really dark thoughts bouncing around in there. On the up side, she’s definitely bold and unafraid of outside opinions.

Now the characterization wasn’t all bad. That’s not why my rating isn’t as high as it could be. It’s the plot.

Why was everything so confusing?

Well, to hand it to Hodge, it was really complex. The world building I mean. There are the undead called revenants popping up, killing the live people, all caused by illegal necromancy occurring in the city by an unknown entity. This is amidst the chaotic information dump that is the ritual of making someone known as the Juliet in the Catresou clan (not including the whole why and religion of this clan for doing so). Not to mention, there’s some other factor known as the Sisterhood with a High Priestess who practices blood sacrifices to appease the gods and keep the city running albeit for only a short while longer.

That’s a whole lot of information that unfortunately doesn’t get dumped onto us in a way that made the reading easy. Jumping back and forth between what the boys are doing and what the girls are doing made it harder to keep track of what was going on in each other’s lives if you don’t read continuously in one sitting.

Oh, and how could I forget about the romance?? Well, that’s ’cause there really wasn’t much of any. Considering Romeo and Juliet weren’t physically together for like, almost the whole book, and Runajo was in the Sisterhood for goodness sakes, that just leaves Paris for romantic entertainment and I think I liked him as he was without being attached to some girl. So if you come romping over here for a nice (albeit dark) romance, you might wanna rethink that plan.

Overall I did enjoy the complexity and creativity put into it. Hodge easily makes a world that’s darkly intriguing, but the pacing was a little slow going. Fortunately, this gives us plenty of time to get to know our 2 – I mean, 4 – protagonists. The growth they each undergo through the events that eventually tie both their storylines together was nice to see, in particular for Runajo who was the hardest character for me to love. There’s plenty of questions left and with a cliffhanger ending like that, I wanna see what happens next to these characters.

Overall Recommendation:
Bright Smoke, Cold Fire was just as dark and complex as I had originally anticipated, especially if you’ve read some of Hodge’s other works. Although this dying world and the intricacies of each clan that’s survived so far was unique, the background history and terminology can get kind of confusing and altogether be too much at times. With a slower pacing than I’m used to in a high fantasy and a whole lot less romance than I would have thought for a Romeo & Juliet story, this novel was more of a mediocre start.

YA

Review: Deliverance by C.J. Redwine

Series: Defiance #3

deliverance -cj redwineEverything hangs in the balance, and nothing is certain: Rachel has been kidnapped by enemy forces and is being taken to Rowansmark while Logan, imprisoned and awaiting trial, is unable to leave Lankenshire. Separated from each other and their Baalboden comrades, each must find a way to achieve what they desperately want: to rid their world once and for all of the Commander and the tech that controls the deadly Cursed One.

Fighting through her pain and embracing the warrior she’s become, Rachel will do whatever it takes to escape her enemies’ clutches and join Logan in his fight. But when she learns a secret that changes everything, she realizes that escaping Ian and his tracker friends is no longer an option if she wants to save the people she loves. Instead, she’ll have to destroy Rowansmark from the inside out—if she can survive the journey through the Wasteland.

Logan needs allies if he wants to thwart Rowansmark’s power grab and rescue Rachel. But securing allies will mean betraying his beliefs and enlisting the help of the man he hates more than anyone: Commander Jason Chase. Driven by his fierce love for Rachel and his determination to make their world safe, Logan may be just the weapon the city-states need to defeat the Cursed One.

But as Rowansmark bears down and uneasy alliances are tested, will Rachel and Logan’s love for each other be enough to surmount the unbelievable odds against them?


 

2.5 Drink Me Potions


I don’t know why I thought the conclusion to the series would be any more exciting or action-packed. It most definitely never reached the amount of excitement I was expecting for a finale. Let me put my disappointment into perspective for you.

Logan and Rachel were separated at the end of the previous book, Deception. Logan’s POV is his constant pining away for her alternating with all his Worst Case Scenarios where his enemy the Commander is concerned. Rachel’s isn’t a whole lot better as she’s just basically a punching bag for those who’ve taken her. Especially the traitor that was alluded to in the previous novel. So she’s taking in all this physical and verbal abuse. Some crazy stuff about pain atonement and sacrifice necessary in order to right one’s honour. A bunch of BS if you ever asked me.

So that’s where the novel starts. These two scenarios. And basically these two scenarios continue along those same lines for like… the whole freaking book . It doesn’t matter where they each are, location wise. Inner monologue is the same. Logan’s trying to use the Commander and outsmart him once he knows his enemy’s gonna try to get rid of him. Rachel’s trying to outsmart her captors and even destroy anything that may cause Logan to lose his war against the city-state of Rowansmark.

All of Deliverance is also basically just travelling around the Wastelands. Logan and friends, plus the Commander tagging along, are moving around trying to build alliances to ensure a larger army against Rowansmark. Rachel and her captors are steadily moving towards Rowansmark. Once they’ve each done that, it’s practically the end of the book and that’s when “war” breaks loose.

And I do mean “war”. With the quotations.

For the epic climax of the series, this “war” wasn’t all that epic. The way their enemies were dealt with wasn’t all that satisfying either. Maybe I just have high expectations when it comes to how one’s mortal enemies are taken care of at the end of a long, strung-out battle of the wills (and physicality) that stretched over the span of a few books.

I suppose why I didn’t just DNF the series was simply due to the fact that it was an ebook that I read and I was feeling too lazy to flip through a hard copy novel at the time. Personality-wise, Rachel’s grown to understand healing requires opening oneself to vulnerability and feelings. She accepted that maintaining her humanity was worth the cost of the explosion of emotions that could assault her.

Plus, she had firsthand experience seeing what being consumed by revenge could do to someone when they blocked out everything but the darkness and silence inside of them. Too bad she came to this conclusion SO late into the series, considering this plot element started at the end of book 1.

All in all, Deliverance wasn’t the lowest of the low, but it sure didn’t have a whole lot going for it. Would I recommend this series as a whole? Or even just this one book?

The short answer? I dunno. It may just not work for me, but it seems it’s doing something semi-right with other readers. Either way, the journey Logan and Rachel took, both physically and emotionally, was one heck of a rollercoaster ride. I don’t regret going down this path with them, but I do wish that Redwine could make it more exciting and less angsty next time.

Overall Recommendation:
Deliverance doesn’t pack the proper punch for a series finale. With the usual slowness in plot development and hardly anything that was surprising to curb up the rating, it basically tied up all the loose ends in a predictable manner that ended mostly well for everyone. Logan and Rachel grew a lot, but I can’t say that it made up for the fact that they both just did a whole lot of travelling in this story (just like the last one – what does Redwine love about people walking ALL THE TIME in her stories?) with the same worried inner monologues wherever they went. I think a whole lot of things could’ve been tweaked for the better, but to be fair, it wasn’t so bad that I couldn’t finish it. Not sure that’s much better of a recommendation, but it is what it is.