2.5 star, YA

Review: Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin

In this exhilarating novel, two friends–often in love, but never lovers–come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.



This was another one I read for my bookclub, and was on someone else’s suggestion. Needless to say, it was not my favourite, though I believe it was for a couple of reasons. The premise is certainly interesting though, and ultimately I still had no trouble finishing the book.

Tomorrow and Tomorrow and Tomorrow revolves around two main protagonists, Sam and Sadie, who have a long history together even from when they were kids. They were both obsessed with video games and end up going to school together and making excellent games. They have their share of qualms and squabbles too, and the story is about their individual journeys through life as they navigate success, failures, disabilities, and hard relationships.

Ultimately I just couldn’t like any character in this book, particularly the two main leads. The way they act is just completely toxic, and even if that is a part of the book, it just left a particularly bad taste in my mouth the entire time. And there’s a lot of it. A lot. The maturity was almost non-existent (though possibly explainable), but this did not really help. It is not necessary to like or love every character in a book, but it’s just easier to follow a book when you have someone you’re rooting for or at least appreciate. I just didn’t really get that from this book, so honestly it wasn’t the most fun from that perspectives.

The plot was interesting at times, and there are times where there are unique executions of the plot, which I appreciated. However, overall the story did not feel coherent enough, and the characters didn’t seem to grow even as they started making their second, third, or fourth games together. The same problems always came back up, and never dealt with it better. The “relationships” also had me frustrated, as I felt like it could really have been explored differently, yet eventually it just felt like it fell back into the same old tropes. This may again just be a personal preference, but I was really expecting more from this in terms of the relationship as well.

I would say I enjoyed the last…20–25% of the book, when I feel like there was finally some character development and some tense moments that weren’t just dealt with badly. So there was a redeeming feature for me for sure. However, if you perhaps relate to some of the characters more, that may also help the rest of the plot. There were also some awkward time skips throughout, flashbacks and flashforwards that came out of nowhere that I felt were more disorienting than helpful. The premise of making video games and actually going through the whole process of selling and designing what the public wants is super interesting though, so if you’re interested in that, I would still recommend this book. I just wouldn’t hold my breath about the other aspects.

Overall Recommendations

Tomorrow and Tomorrow and Tomorrow is about two lifelong friends who grow up and eventually make successful video games together. Games are fickle creatures though, and the public can love one and hate another. Relationships strain as they try to navigate their career and successes and the diverging paths in life. The video game-making element is super interesting, and there is a decent amount of exploration into this topic if you are interested in it! However, I’d warn against reading it for anything much beyond that.

1 thought on “Review: Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin”

  1. Great review. Although I surprisingly loved this book, I can 100% understand why people would hate it because it also contains a lot of tropes and characteristics that I normally dislike in books. These characters are trying even in their “best times” but somehow, this book hooked me so deeply emotionally and despite not liking them much, I ended up loving their story. I loved the game aspect a lot too!

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